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This conflict was partly based on Ken Levine's personal experiences. with her, while at the same time keeping her captive. Elizabeth experiences a conflict in her feelings about Songbird, since he has been feeding, playing, etc. Her captivity is maintained by Songbird, a mechanical robot-like bird creature. Ken Levine, relating the character to a girl he once knew So she’s conflicted and I think conflicted characters are way more interesting than characters who act with a certainty." He brought her food, and her clothes and her books. This is the thing that raised her: this was the only contact she had.
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"That's not Elizabeth – Elizabeth is trying to get free – but she definitely has a connection. She is aware of the existence of tears in the fabric of space-time within Columbia and has limited ability to manipulate them. She has been kept under observation in a well-furnished cell within a large statue of the female personification of Columbia, using her time in captivity to become well-read and to learn practical skills like lock-picking and cryptography. She is claimed to be the daughter of Father Comstock, the founder of Columbia, and heralded as the proverbial Lamb that will inherit the city. was praised, as was her character and narrative role.Įlizabeth is introduced in Infinite as a young woman that has been held captive aboard Columbia since a baby. She has been positively received, and Infinite reviews particularly highlighted her role. Elizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette. companion in video games since Half-Life 2 's Alyx Vance. Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. Developers repeatedly considered simply cutting her due to the hassle in making her "work". She is slightly naive after having lived most of her life in a tower. Elizabeth's relationship with Songbird was partly based on Ken Levine's personal experiences. Irrational Games based Elizabeth's face on Anna Moleva, a Russian cosplayer, after the developers saw her accurate costume, and hired her to do live-action advertisements. The character is voiced by Courtnee Draper and her motion capture was provided by Heather Gordon. Elizabeth also appears in Burial at Sea, a film noir-inspired episodic downloadable content story set in the underwater city of Rapture, where she takes on a femme fatale role and serves as the player character in the second episode. In exchange for his gambling debts being forgiven, the main protagonist of Infinite, Booker DeWitt, enters Columbia in order to retrieve Elizabeth, unaware that she is his long lost daughter Anna DeWitt. To prevent her from leaving Columbia, her captors employ a "siphon" which drains and limits her powers, and she is locked in a tower guarded by a giant mechanical bird called the Songbird. Elizabeth has the power to open "tears" in the fabric of reality she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Her appearance and attire changes several times over the course of the game.Įlizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. Elizabeth as she first appears in BioShock Infinite.
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