

Getting the difficulty reductions right was one of the hardest parts of designing the chart. It’s a testament to how exciting it was for us to work with this song, because everyone wanted to get involved! That process in itself led to lots of detailed changes and suggestions from the team as a whole. Posted by Guitar Hero on Wednesday, February 3, 2016Īs soon as the first pass of Expert difficulty was completed, the design team began a fiercely competitive leader board of high scores. Good luck, rockers - you’re gonna need it…

The sweeping runs in the solo sections also take advantage of the inclusion of the sixth button.Īre you ready to go through the fire and flames? This is “Shred-A-Thon,” the ultimate test of Guitar Hero skills…Ready to win big? Post a pic of your highest score from any “Shred-A-thon” track in the comments, and you can win a golden guitar controller, player cards, song plays, and more! Head here for details: /GHShredAThonSweeps (US ONLY). For example, in the intro section, the six buttons and the open strums allow for a more pitch-accurate representation of the melody while providing the additional difficulty of maintaining the stamina in your strumming arm. More than any other track we thought it was important to consider the note chart from GH3, but simultaneously, the new 3x2 button layout provided us with a new approach to the gameplay. Featuring epic power metal riffs, relentless speed and back to back guitar solos, mastering TTFAF is a hugely satisfying challenge that pushes Guitar Hero gameplay to the absolute limit.Īs one of the hardest songs in the history of Guitar Hero, I have to imagine it’s even harder to note-track and program-how did the team go about bringing it to Guitar Hero Live?Ĭharles Withall: Note-tracking an already notorious track like DragonForce was a big challenge but also a really exciting opportunity to bring the nightmarish difficulty it posed in GH3 to the new button layout of Guitar Hero Live. The song is also really fun to play, which is vital in helping to offset the face melting difficulty. Now, 9 years later, it still represents the ultimate test of Guitar Hero mastery. Back in the day, you had to beat all of Guitar Hero 3 just to unlock it. Nathan Coppard: “Through the Fire and Flames” (TTFAF) is essentially the final boss of Guitar Hero games. Why do you think Through the Fire and Flames is such a fan favorite? We spoke with FreeStyleGames Senior Designer Nathan Coppard and Senior MIDI Designer Charles Withall to talk about the return of “Through the Fire and Flames,” the note-tracking process of such a difficult track, and the other toughest songs in this week’s Shred-A-Thon. This time there’s a new layer of complexity to the song with Guitar Hero Live’s six-button guitar controller layout, a true equalizer for both newcomers and even the most advanced players. It is, in essence, the official playground for fans looking to be the very first to tackle the return of DragonForce. Shred-A-Thon is a 5-day marathon of the top five toughest songs in Guitar Hero Live, on repeat. The fiercely difficult track, notorious for inciting a generation of nimble-fingered GH experts, has just been added back into Guitar Hero Live via this week’s Shred-A-Thon.

DragonForce’s “Through the Fire and Flames” is proof that even a game like Guitar Hero Live can have its own version of a boss battle.
